Making Sense of the Overview Window

Have you ever wondered what kind of black magic is going on in that overview pack you downloaded for EvE Online? Given up on customizing it when everything you do seems to mess it up? Well there are just a few secrets you need to know to get your overview set up to perfectly suit your needs.

Overview2

There it is, the overview window, in all its confusing glory. This window is the main tool for your navigation in EvE and having it configured properly can save you a LOT of time, as well as keep you alive in the heat of battle. The overview supports a maximum of five tabs, which can be customized separately to suit your needs. In general, you should limit the amount of information in each tab so you can locate things quickly. You may want a tab with just ships and jump-gates for PvP, or perhaps a tab with only celestial bodies for a quick warp-off. A missions tab can be configured to include necessary objects which would normally clutter your overview.

Start by clicking the three small lines in the upper left corner of the overview window, next to the word Overview, and select Open Overview Settings from the list. This will open a new dialog which allows you to make changes to the overview window. Navigate to the Overview Tabs tab. This tab shows each of the active tabs in your overview window, and allows you to add or modify them.

Names2

Type a name in one of the boxes on the left to add a tab to your overview. Alternatively you can right-click on a tab in the overview and select Add Tab. Once you have decided which tabs you would like to include in your overview, you can save a profile containing the information for each (more on this in a bit), and load it from this screen. There are two drop-down lists available to load profiles. The first, Overview Profile, will load the information into the overview window itself. The second, Bracket Profile, loads the information you wish to be visible in space (The clickable brackets of ships/stations/other objects you can see on grid). Both of these menus access the same list of profiles, which contains all the profiles you have saved, as well as a few default options like pvp and loot.

So how do you save a profile? Time for the first secret – Secret 1: Modifying an unsaved tab will change every tab which is unsaved. Since each new tab defaults to unsaved, you should create one tab at a time, modify it until it contains the information you want, save the profile, and then load it in the Overview Tabs tab before creating the next tab. Once the tab has a profile loaded, it is saved and will not receive unintentional changes when you modify the next tab.

So how do you change the information shown in the overview window? If you just want to make slight changes, you can right click an object in the overview and select Remove From Overview. Similarly you can add an object by right clicking it in space and selecting Add To Overview. These options will add/remove all objects of that type to the overview. Each time you make a change, the tab will become unsaved and you will need to re-save the profile you are using. You can save a profile by clicking the three small lines in the upper left corner of the overview window and selecting Save Current Type Selection As…before entering a name for the profile.

types_states2

The Overview Settings dialog provides a much more powerful way to modify the content of your overview. The Filters tab has two sub-tabs, Types and States.

The Types tab has a checkbox for every selectable object in the game, sorted into folders of similar types. Its function is very simple. If an object is checked it will show up on the overview. The buttons at the bottom let you select or deselect all of them items. I find it is best to start with a clean slate by clicking Deselect All and then adding only the desired content for that tab. Most mission objects can be found under the Celestial folder as Large Collidable Object.

The States tab is far less intuitive. It lets you filter by the state of a ship or object. However, there is a trick. Secret 2: State options which are unchecked will be removed from the overview window. This goes against logic. Most people assume that if “Pilot is in your corporation” is checked, corp-mates will always appear on the overview. However, if “Pilot is in your fleet” is unchecked, every ship in your fleet will be removed from your overview, even if the pilot is in your corporation. So this tab, allows you to remove states from your overview, rather than add them. Start with every state checked, and remove those which you do not wish to appear in the tab you are modifying.

Once you are familiar with these two tabs, you should be able create, save, and load profiles for all five tabs in your overview window. However, there are many other options you can use to customize the overview further. The following options are not dependent on the profile, and will affect all the tabs simultaneously.

colortag_background2

The Appearance tab has two important sub-tabs, Colortag and Background. The third tab, EWAR, allows you to set which electronic warfare attempts are visible.

The Colortag tab specifies the small icon which will appear next to a ship in the overview window, as well as in the chat channel next to the pilot’s name. It is based on the state of the ship. Similarly, the Background tab colors the area behind each ship on the overview to allow for quick identification. Color tags and background colors can be modified by right clicking on the boxes on the right and selecting a color, and can also be set to blink for added blatancy.

Secret 3: Color tags and background colors are assigned precedence based on their order in the list. This means that if a ship fulfills two of the states in the list, it will be shown with the color of the higher option. In the picture shown above a pilot which is in your corporation as well as your fleet will have a purple background, rather than green. The states can be moved up and down by clicking and dragging them. You can use this feature to distinguish between different parties with which you are at war. By assigning a pilot, corporation, or alliance bad standing, and dragging “Pilot has bad standing” above “Pilot is at war with your corporation/alliance,” you can choose a different color for that entity. This works with all levels of standing and can be used to distinguish between multiple groups in large fights. Pilots in RvB often use this tactic to distinguish between pilots of the opposing corporation from third-party war targets.

columns2

The last important tab in the overview settings is Columns. This tab allows you to modify which properties of other ships show up on your overview. Icon, Distance, Name, and Type are checked by default. Some of the other available options are more useful than others. Velocity and Angular Velocity are commonly used to check an enemy’s speed to predict turret damage. The tag column allows fleet leaders to “tag” targets on the overview. These tags are visible to the members of the fleet and can be used to assign and prioritize targets.

The remaining overview options are fairly obvious. By now you should be able to customize your overview to tailor to your specific needs. If I have missed anything important or misstated something shoot me a comment and let me know, so I can get it corrected. Hopefully some of you will find this useful! If you do, please pass it along to anyone you wish.

Fly safe, space friends

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5 Responses to Making Sense of the Overview Window

  1. Sar Carstic says:

    Amazingly amazing stuff, thanks for that. I could never figure out why, in the heat of a mission of running away, when I changed a tab, all my tabs screwed up. You have just saved me a lot of suffering, thanks muchly!

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